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Teaching and Learning the European Union : Traditional and Innovative Methods

Up2U is a 36 month collaborative project with 5M Euro funding that kicked off in January this year. Up2U focuses on a specific learning context and very formative period represented by secondary schools that in most European countries provide education to children between the ages of 11 and The aim is to develop an innovative ecosystem that facilitates more open, effective and efficient co-design, co-creation and use of digital content, tools and services specially adapted for personalised, collaborative or experimental learning by students preparing for university.

The learning context from the perspective of the students is the intersection of formal and informal spaces, a dynamic hybrid learning environment where synchronous activities meet in both virtual and real dimensions.

Educational Technology Traditional and Modern

We will address project based learning and peer-to-peer learning scenarios. The project is going to develop business plans and investigate appropriate business models using the expertise of the Small Medium Enterprise and National Research and Education Network partners and their contacts with third-party business actors.

Book Review: Teaching and Learning the European Union. Traditional and Innovative Methods

Our plan is to make it easy for new schools to join the Up2U infrastructure and ecosystem that will form a federated market-place for the learning community. The e-infrastructure NREN partners of the consortium provide e-infrastructure primarily network services to schools and bring expertise in the area of security, federated trust and identity, and educational application service development.

They offer virtualized infrastructure resources for the project out of their national data centers and cloud service delivery infrastructures. The university partners of the consortium bring their expertise in teaching and learning methodologies and pedagogy, in general. They contribute their first hand experiences with novel learning models and application tools supporting formal and informal learning scenarios.

The big research institute partners of the consortium make sure that the Up2U ecosystem is efficiently linked to big research in order to develop innovative and motivational learning scenarios for high school students who can use the same or similar tools and services as the researchers. They also bring their cloud infrastructure resources and services. The commercial SME partners of the consortium provide excellence in software development in their respective technical area and also bring the commercial approach and business relations in cooperation with those NREN partners that also operate on a commercial or semi-commercial basis.

The Up2U project supports a large international community of users and collaborators, consisting of students, teachers, high schools, universities, as well as governments, content providers and other European projects and partnerships. Our project helps you to adapt to new learning scenarios that will be useful when attending to a university. Experimenting with the informal learning spaces and develop new skills that will be inevitable in higher education.

European Higher Education Area and Bologna Process

Up2U promotes technology in the classroom — no more boring classes! Engage with your fellow peers, explore the international Up2U universe and ecosystem and experience with the digital reward system. Say goodbye to the old chalkboard and enjoy the era of digital classes. Have you noticed that keeping up the attention span of teenagers is getting more difficult?

In a world where digital technology rules the world, why not benefit from it? Incorporating the latest digital technology into traditional language teaching systems opens up a wealth of multimedia and interactive applications available to bring teaching methods into the 21st century. For a number of years now, the French Ministry for Europe and Foreign Affairs has coproduced or commissioned teaching resources designed to bolster learner skills and develop educational engineering, whether in the shape of educational content, online or distance learning and multimedia products, in cultural and educational establishments and for institutional language cooperation partners.

Stolen Child

As the only global French-speaking channel, broadcasting to over million households and drawing audiences of 55 million viewers and 5 million website hits a month, TV5Monde is a powerful force for disseminating French-speaking cultures and promoting the French language. Major events: Nine major communication events will be organized in conjunction with corresponding major project consortium meetings.

More precisely:. The consortium consists of 11 distinguished members from 10 European countries Austria, Finland, Germany, Greece, Malta, Netherlands, Norway, Spain, Sweden, UK bringing together the multifaceted necessary expertise required for the project, complementing each another, representing the stakeholders in the world of innovative non-formal and informal science learning, and reflecting the geographical, cultural and socioeconomic diversity of Europe. Setup a European-wide community of stakeholders , including learners, educators, facilitators and policy makers from diverse fields, to contribute, guide and help assessing the conducted research.

Identify, pool and analyse diverse existing coding, making and play-based practices taking place outside formal science classrooms which bear some promise for non-formal and informal science learning. Conduct in-depth learner-centred participatory empirical research on selected practices. Gain a deep understanding of the impact that this kind of non-formal and informal science learning has on formal science education, traditional non-formal and informal science learning interventions, young people as learners and citizens, as well as, on society.


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  • Body of Knowledge!

Communicate and disseminate the messages and outcomes of the project widely, and enable the exploitation of the findings of the research through the development of relevant guidance for practitioners and recommendations for policy development and further research. The main results stemming from the project include: An online inventory of all the identified and pooled practices , appropriately categorized and annotated in the light of the findings of the research, available to stakeholders and the public.

A set of community building methods and tools for everyone wishing to get involved in community building linked to the project.

Passar bra ihop

A Web-based game promoting and supporting the continuous prolonged engagement of learners and their facilitators in the field research. The COMnPLAY-Science Roadmap for Europe , a detailed concerted account by the consortium, the stakeholder communities and policy makers of the potential for short-, medium- and long term impact of coding, making and play-based non-formal and informal science learning.